Rubble Town
When I was playtesting Festung/Christmas in Hell v1.5/6 it struck me that a lot of the learnings of CiH were in that main combat cycle as you pushed up a street, and that setting up a big game if that is all you're interested in (rather than the historic context) was probably a waste of time, so I developed Rubble Town to hopefully deliver that “quick hit” urban experience.
Rubble Town takes the core mechanics from Festung but presents them as a beer-and-pretzels, solo, card driven game to be played in about 20 minutes.
Note: RubbleTown is currently in a semi-closed beta. Let me know if you'd like to test it. Note2: Playtesting at DSET went really well but I’m going to change the way that the Close Assault rules work and make them more compatible with the Fire rules - removing the last link to Storm Over … Lookout for an updated release (v0.2) in June or July.
From here you can:
- Download the flyer
- Download the rules
- Download the print'n'play files
- Download a playable Powerpoint version (still mastering Vassal, Roll20 and TTS!)
- Access the custom dice roller
- Read the draft Designer's Notes
I'll posts FAQs, scenarios/expansion sets etc as things develop.
If you've got any questions or comments about Rubble Town just email me at david@burden.name.